AI Insights · Timothy · July 2025
Top Boxing Games on iOS in Europe: Q2 2025 Performance
Explore the performance of the top 5 boxing games on iOS in Europe during Q2 2025, highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on the iOS platform in Europe exhibited varied performance trends. According to data from Sensor Tower, these games demonstrated fluctuations in weekly downloads, revenue, and active users.
I, The One - Fighting Games from Azur Interactive Games Limited saw a steady increase in weekly revenue, peaking at approximately $436 in late June. The game experienced a significant rise in downloads mid-quarter, reaching around 9.8K in April, while weekly active users fluctuated, peaking at about 23.5K.
Boss Fight. by BoomBit, Inc. showed an impressive growth in downloads, with numbers climbing from 4.4K to over 17K in mid-June. Revenue also increased, reaching approximately $419 in the same period, while active users peaked at around 64.3K.
Real Boxing 2, published by Vivid Games S.A., maintained a stable revenue stream, averaging around $2.5K. Downloads gradually increased, culminating at 9K by the end of June, and active users grew from 12.8K to 17.8K over the quarter.
MFC - Midnight Fight Club from MIDNIGHT GAMES S.R.L. had a modest increase in revenue, peaking at $207 in early June. Downloads and active users saw a surge towards the end of the quarter, with downloads hitting 6.8K and active users climbing to 12.9K.
Swift Punch by America Scores, despite having no revenue, experienced a steady download rate, peaking at 4.5K in late April.
For more detailed insights and trends, visit Sensor Tower's platform.